Pack: [[Exculpation]] Player: Yetti ## Character Notes You know hunger in a way few others, even vampires, can imagine. From the moment you came into the world, you were hungry. You brawled with the other alley-dwellers for the contents of the best dumpsters, and you bit, spit, kicked, and gouged your way to the top of the food chain over a lifetime. In all that time, you never managed to get ahead of the hunger. Then, one night, you were embraced. Other vampires may whinge about the need for blood, the all-consuming drive, but you've known hunger like they never will. At this point, it's your oldest and most constant friend. You've risen through the Sabbat not because you're more powerful or more clever, but more brutal and more willing to do whatever it took to sate that bone-deep, ever-present hunger.. Over the years, you've collected a pack of similarly vicious, amoral creatures, and built yourself a legend. ## Character Secrets You are a heretic. You led your pack to destroy the Inquisitors of Reasonable Doubt, the most famous Inquisition pack in the history of the Sabbat. You didn't do this because you support infernalism, or because you have some moral conflict with the Inquisition. You did this because you wanted to know if you could get away with it, and because you were hungry. For months, you led your pack in search of the famed Inquisitors. You scoured cities for any mention, broke infernal cults and forced them to perform rituals which would draw Inquisitorial attention, and even raided a couple of safehouses, all to no avail. Finally, you caught wind of something happening in an abandoned mining town called Megged's Hill. You didn't have much to go on, just a promise that something big was going down and your prey was sure to go investigate. You arrived at the tail end of what looked like a hell of a fight. There were dead cultists, both mortal and vampire, everywhere. It was like a Hieronymous Bosch painting in three dimensions. On the outskirts of the ghost town, you spotted your exhausted prey. You and the rest of your pack fell on them and, after some truly brutal fighting, killed the exhausted Inquisitors. You retreated to the hills to recover, hiding in mine shafts during the day. Just as you were preparing to leave the area, however, you learned that no fewer than seven packs were descending on the town to investigate what had happened. Feeling that old familiar hunger raise its head, you decided to make it eight. ## Character Goals At first, you were concerned that your heresy would be discovered. That fear turned to much deeper concern when you learned that one of the packs on its way was none other than Reasonable Doubt, the very same pack you had recently annhilated. Now, your goal is to figure out how they survived the attack and what they're doing "investigating" a ritual they themselves hit no less than a week ago. Beyond that, your job is to guide your pack in their own mayhem and hijinks. This pack is largely made up of vampires who are just here to do vampire shit, so you're mainly here to give them permission, and help ensure they don't veer over into territory that makes the game less fun for others. To ease that, most members of your pack have ambitions focused around investigating Reasonable Doubt, and finding themselves a life raft in the form of another pack to take them in if you get hit with a Heresy charge.