## Profile
**Corporate Role: Acquisitions**
What is a soul but currency with which to buy further power? It’s not like you didn’t know where you were going to end up at the end of all this anyway. Your family is a bloodline of warlocks and sorcerers that goes back to before the first Inquisition. You were taught how to summon and bind daemons and devils as a teenage apprentice might be taught any craft or skill, and your family would say you were quite the prodigy. A good thing too, because a contract signed seven generations before your birth means that your soul belongs to Eschaton Limited, and you don't like to imagine what they might have done with that soul if you didn't measure up. You might have ended up like your sibling, [[R Aeston]], a drunk disappointment relegated to Pyrebane Academy. You apprenticed for some time under [[P Harrald]], studying demonic contracts, but quickly moved beyond their limited teachings. With your mastery of all things Infernal, Eschaton has conquered several hell dimensions. While some might be bothered being bound for their entire lives as a corporate Warlock, you've found the summer palace in the Inferno to be more than sufficient payment for being 'forced' to do work that you already kind of enjoy.
## Ambition
This 'gathering' the Casino has set up is a guarantee that they are on Eschaton's side - why else would they choose a game so obviously stacked in your favor? You could feel the energies emitting from this place the moment you stepped on the island - there's a machine of some kind feeding off of everyone's metaphysical energies. If you learn how to master it, the entire night should belong to you. The game that the Casino *wants* everyone to play is centered around grabbing at each other's Karma - and you're fine playing along with that, but you suspect that the Casino staff have their *own* Karma. That will be the key to activating this Machine and taking over the Casino for yourself.
## Claim
Your role is acquisitions - Eschaton unleashes you whenever there is something they need so badly that they do not care what burns down in the process. **Whenever you engage in a conflict over a resource, whether you are able to claim it or not, you may claim a Karma from one player opposing you.**
## Wyrd
You *hate* losing, and you hate being seen to lose even more. **Anytime someone publicly embarrasses or defies you, you must award them one Karma.**