## Profile **Corporate Role: Media and Public Relations** Control the narrative, control the world. On a planet of seven billion people, the only thing that matters is the story we tell ourselves, and the stories we get told, and you are the world's greatest storyteller. Thousands of newspapers faithfully repeat your words, thousands of newscasters echo your opinions across millions of televisions. When you whisper peace, calm and silence follow; when you hiss revolution, governments crumble. You have risen to near the top of Eschaton Ltd as one of their most valued members, deftly wielding an army of journalists and pundits to carefully carve away the undesirable pieces of the world. ## Ambition This night is dangerous for you. You can control the opinions of a million people without difficulty, but the thoughts of a dozen are much harder to master. You do not share the certainty of your colleagues - if these people were so far beneath Eschaton, you suspect they would have been stamped out long ago. In particular, you know that [[The Twilight Cooperative]] will be out for your blood - every time they have tried to raise the alarm and bring the truth to light, your quiet reassurances have been there to smother 'the truth' in its cradle. You may have an ally in [[J Caelum]] - they are not only a colleague as a manipulator, they are a kindred spirit. Work quickly, but remember: Eschaton's ambitions will mean nothing if you aren't around to profit. ## Claim Yours is an army that grows - with every story bought and every lie accepted, your narrative finds another willing mouthpiece. People love nothing more than to repeat an explanation that convinced them. **Anytime you convince a player of your interpretation of events (whether true or untrue) you may claim a Karma from them.** ## Wyrd The more public the lies, the more work it is to keep them palatable. At every opportunity you are suffocating attempts to check your narratives, to keep the truth busy while your story is circling the earth. Ultimately, you are uncomfortably aware of the fragility of lies, and the need to carefully nurture them until they are capable of spreading themselves. **Anytime your interpretation of events is called out or challenged in public (whether true or untrue), you must award the player challenging them a Karma.**