## Profile **Corporate Role: Legal Counsel** The great unwashed masses seem to think that the law exists to protect human rights as well as property, contract and procedural rights. You’ve known better for a good amount of your adult life, and you have made your fortune and advanced your career through taking advantage of that delusion at every turn. Your expertise over the centuries has become legendary, as devils would learn that to sign a contract with P Harrald would leave them on the losing side of their own deals. At first you were just representing a few clients at Eschaton Limited, until you found yourself on permanent retainer. It wasn’t necessarily by mutual agreement; Eschaton Limited should have better examined the ‘boilerplate’ employment contract you personally wrote up. Viciously wielding the letter of the law against the spawn of hell and your corporate competition (when you can tell them apart), you have risen to command divisions and entire corporate entities. ## Ambition It is your job to make sure that no matter what happens, even if your team loses, Eschaton still wins. With that in mind, it is acceptable to you if your group does not win out over these societies tonight - there have been delays in the great plan before, and you will survive another. What is unacceptable is if the *wrong* people win. In this case, the 'wrong' people are Pyrebane Academy, the Thorneblood Family, and the Vespera Family. These are the groups here who are prepared, whether out of strategic brutality or sheer pigheaded stubbornness, to burn down everything if it means denying Eschaton its prizes. Meanwhile, your understanding of the goals of the rest of the assembled societies paint a vision of the future that Eschaton will fit into nicely. By all means, try for first place if you wish - but so long as those three societies fail tonight, you'll go home happy. ## Claim When dealing with devils, it is necessary to discard the notion of winning and losing. The true art is in making sure that whatever deal is negotiated, regardless of the leverage held by either side, that you stand to profit. **Any time another character comes to an agreement with you, no matter how formal or informal, you may claim a Karma from one player involved in the negotiation.** ## Wyrd Everything works both ways. It is impossible to have learned the craft of negotiation and deal-making to the extent you have without it changing you, sometimes in fundamental ways. **You cannot break even a casual agreement without paying a Karma to the interested party.**