## Profile
The entire point of manipulation is that people don't know you're doing it - something you've despaired the rest of your family learning. Among the Caelum you stand out as pleasant, polite and easy going. While your family start screaming matches and steal away people's names, you sit quietly and make polite small talk. You are well known for always being able to smile through the most dire of situations, and for always being available to lend an ear to listen and a shoulder to cry on. Which of course makes you the single deadliest member of the family - you are almost always the person causing the strife that you remain so calm through. Not that anyone else needs to understand that. Hidden behind your careful manners and concerned expressions, you are the undisputed master of turning people against each other, and it brings you joy every time.
## Ambition
You HATE Unit 61398b. They're insufferable, first of all because of their god-awful, boring ass name, but primarily because they take credit for much of your work. Every conflict you create, every scheme you concoct against them, they always end up claiming was actually part of their grand schemes all along. Sure, you don't want everyone knowing you're the one pitting everyone against one another, but even more than that, you don't want anyone else getting credit for it! Tonight is your chance (possibly your last) to expose these poseurs for the frauds they are. You've put in some legwork, and are pretty sure that the relationship between [[Conventions/PAX Unplugged/PAX 2023/Danced With the Devil/Unit 61398b/The Tall One|The Tall One]] and [[Conventions/PAX Unplugged/PAX 2023/Danced With the Devil/Unit 61398b/The Short One|The Short One]] is strained - that's exactly the kind of opening that will allow you to start breaking the Unit apart, piece by piece.
## Claim
You don't start fights with people, you start fights *between* people, and then establish yourself as the only voice of common sense in the room. **Anytime you incite an argument or conflict between two or more players, you may claim Karma from one of the players.**
## Wyrd
Your entire strategy relies on staying out of the fights that you yourself start - but despite your training and skill, you do sometimes get entangled in your own work. **Anytime a player manages to anger you or draw you into participating in an argument, you must award that player a Karma.**