## Profile
Your first (and possibly only) love strikes many as a strange one - telenovelas. You've watched a lot of movies, tv shows, read books, eavesdropped on first dates, and you've yet to find a storytelling medium better at showing people at their absolute worst. Shakespeare at his best doesn't hold a candle to the glorious avalanche of torrid secrets revealed and lives destroyed that you can see on the average episode of "Days of Our Lives." When your family asked you to choose an art to learn, you knew it was no choice at all. Secrets are the only currency that's ever mattered to anyone; they are the fuel that powers the economy, the weapon that brings governments to their knees, the trick that bends even strangers to your will.
## Ambition
A few years ago, the Casino contracted you to build them a kind of magical 'superstructure.' You would describe it as an 'information engine' - something that could be fed knowledge and secrets, turning those things into raw magical strength. It was one of the crowning achievements of your career and you were paid handsomely for it. The minute you stepped foot in the Casino, you knew that your engine was running. It's no longer yours, of course - the Casino will have made their modifications, but you're confident that you can still make use of it with access to the Casino's own Karma. If you do, you'll have direct access to some of the best secrets in a room with the most secretive people in the world.
## Claim
There is a place for the subtle knife and the quiet whisper - you know that some secrets are best wielded in private. But your art comes from wielding secrets as an explosion - throwing the truth out into a crowd and watching it burn. You firmly believe that this makes you the single most dangerous member of your family. **Anytime you reveal a secret about another player publicly, you may claim a Karma from the player.**
## Wyrd
You feed off of information, off of drama. You can't wield the kind of power you want if you aren't in the room when things are happening, or in the conversations where decisions are being made. **Any time a group of players remove you from a conversation or refuse to speak with you, you must award a Karma to one of them.**