## Profile Among a family of monster killers, A Scherer was by far the scariest. When they were born, a stake was placed in their hands - when they were twelve, they were dropped naked in a forest filled with werewolves and told to survive the night. What emerged from this long winded torture masquerading as a training regimen was a ruthless killer with a body count in the triple digits and some **extreme** emotional issues. Why are we talking about this walking war crime in the past tense, you might ask? Because after the scariest ambush of your life, your family has finally brought the monster down. As the one who managed to get in the crucial blow against them, you received the honor of walking around in their skinsuit. Now it's your job to walk around pretending to be this menace and frightening everyone in the room long enough for your family to pull off its plan. What could go wrong? ## Ambition You might not be a ruthless killing machine, but nobody here knows that. After a long lifetime stuck at the bottom of the proverbial food chain, now is your chance to enjoy the view from up top - a position usually occupied by the Thorneblood Family. They talk about hunting mortals, but their teeth have just as often been turned on your kind - you've lost friends to that psychopath [[F Thorneblood]]. Now lets show them a taste of their own medicine. You suspect the Casino might have some Moon-Touched Silver around, you once heard its the only thing they fear. ## Claim You aren't much use in a straight fight, but you're the absolute expert at ambushes. **If you manage to stand behind a player while they speak to a different member of your family for three seconds, you may claim one Karma from the player you are stalking. (Be respectful of personal space)** ## Wyrd Your skin doesn't fit together quite right. You can't stand too close to others without them catching on. **You must award one Karma to any player (outside of the Vespera family) who remains within three steps of you for at least three minutes.**