## Profile
An ordained minister, R Piancenza was said to be the ‘conscience’ of the Vespera Family. They apparently didn’t always see eye to eye with the ruthless methods of their family, but they believe in the importance of their mission. Piancenza was a skilled exorcist, trained in the old ways to be able to detect demons and contain or drive them out. They were feared in the Hells for the power they wielded in the name of God. They were also an excellent writer - or so you've gathered from all their journals. It's a pity you killed them, they really were a genius. You have so many questions after reading just a fraction of their work. That said, no point crying over spilt blood. You've eaten the minister and taken their face, there's no going back now. You're the most prepared of your family for what's coming - you've managed to familiarize yourself with some of the forces that will be here tonight.
## Ambition
You don't know enough about the threats you're going to face. You understand that you only won against the real Vespera family because you caught them off guard - you won't be able to pull that off twice. If you're going to come out on top of this thing, you need to understand the other societies better as quickly as possible. You already might have one lead - there's a page in one of the journals you inherited that has a list, you find rather curious.
### The things they flee from:
- Iron
- Fire
- Mirrors
- Words
- Gold
- Silver
- Faith
- Salt
## Claim
You've spent your life using your abilities to hunt, absorbing the minimum possible information to sell the deceit before you jumped on your next target. Reading the journals of Piancenza has fascinated you - here is a glimpse into the life and mind of another person, far more intimate than crawling into their skin to wear the face of someone so different from yourself. A person whose currents run deep and cool, untouched by the light of day. You are eager to understand more, to see if such depths exist in all those you once thought of as nothing but food. **Any time another player shares a personal detail about their life with you, you may claim a Karma from them.**
## Wyrd
Despite your newfound appreciation for the intricate details of lives of those you imitate, your instincts are focused on grabbing a couple of details and playing them up as much as possible. You've seen that Piancenza went to seminary in Transylvania, and as far as your understanding of regional accents goes, that means that they talk like Dracula (or, more accurately, the Count from Sesame Street). **You are committed to maintaining this accent throughout your impersonation - and must award a Karma to any player who makes you break it.**