## Profile
There is a giant floating prism in the sky. It casts a rainbow shadow wherever you walk, humming and thrumming as if concealing a giant beating heart. Its rhythm drives you. It guides you. Your job is not an easy one. You've worked in Area 53 for years, and have much experience with aliens and extraterrestrials of all sorts, but this is different. This is More.
Everyone else claims they cannot see it, or that it does not exist, but you know the truth. You know they know their denial will only drive you to further seek the prism out, to bask in its reflections. You’ve used tactics like this before: convince someone what they are seeing is not real, in order to drive them to further pursue it. That’s covered in Unit training 101.
The only one that seems to believe you is someone from Twilight, who you know may be using you to fish for info. But you can weave that into your schemes as well. Perhaps you can use them to figure out what’s going on with both the Prism and the Casino.
## Ambition
You know in your bones that the Prism has something to do with everything: the Casino, the end of the world… it all has to be tied together somehow. And you’re going to prove that 1. The prism is real, 2. You’re not losing it, and 3. It has significance to your mission. If you can figure out some pieces of the puzzle, you're convinced the rest will fall in place.
## Claim
You've played this game on people before - driving them mad with hallucinations or inviting them to accept a false reality. It's that expertise that leaves you certain that this Prism is real - you're too good at manipulating people's perceptions to ever doubt your own. **Anytime you get a player to play along with a 'delusion' or to accept a false reality as true, you may claim a Karma from them.**
## Wyrd
Definitely. This is definitely real. You know how the game works, and that makes you immune to it, right? You know that you're being lied to, so how could you ever fall for it? **Anytime a player attempts to convince *you* of a false reality, you must pay them a Karma.**