## Profile
Whatever you do, don't look back. Don't look down. And most importantly, don't look up. The only thing is forward. Ever forward. Your tunnel vision will be your downfall, but it is also your salvation. And more importantly, it’s the price you pay for your work.
The ages have shown you countless atrocities, many made by your own hands. You have been responsible for the fall of governments, the rise of tides, the rhythms of war drums. You have killed friends and resurrected enemies. You have drank from the deepest wells of sin and felt the gentle caress of hell against your cheek. All in the name of your Unit.
There is more you have done that you have Forgotten. Mind erasing techniques have gotten quite sophisticated, but do not come without damages. While your colleagues sit in their towers playing 4-D chess, you are the Queen on the board, collecting pawns and blood, shaking under the crushing weight of things you cannot remember.
It’s fine though. No biggie. Before the world ends maybe you can secure a decent spot in hell, at least.
## Ambition
You’re almost certain you wont find salvation, but at least you may find freedom. You aim to make a deal with a devil - or anyone else - to ensure that whatever happens after the world ends won’t be quite as bad as you deserve. Maybe you’ll try to repent, maybe you’ll simply dig yourself deeper. Either way you will try to find your way out of a endless maze of blood. You've got your eye trained on Pyrebane, ideally [[K Astor]] - they're always eager to make deals.
Oh, and you’d still like your faction to win, or at least save face. That too.
## Claim
The "conscience" round was an innovation in firing squads - it turns out, most people, on average, will balk at shooting an unarmed man. Tell the soldiers that one of their rounds is a blank, so that they never know whether they are *actually* delivering a killing shot or not, and suddenly lots of thorny moral problems simply...fade away. In a room filled with people always stretching out the plan to one more layer, you're an expert in knowing when it's time to finally pull the trigger. **Anytime you convince a player to take a decisive action instead of waiting or plotting, you may claim a Karma from them.**
## Wyrd
You don't build plans, you execute them. The same way that a car driver's eyes glaze over when given a lesson on thermodynamics, you can't stand having the intricate details of a plan explained to you. Honestly, after a few years of doing this, every conspiracy starts to sound the same to you. **Any time a player walks you through their plan of action, you must award them a Karma.**