## Metadata Name: S Holding: [[The Whispered Reverence]] Office: [[Governor]] ## Background You were born to the main line of one of the Great Houses, House Amazigh (pronounced Ah-mah-zish). Your House is known as one of the twelve greatest powers of the galaxy, excepting Her Majesty and Her Empire, of course. In another age, before the rise of the Celestial Empire, House Amazigh would have been a powerful empire in its own right, sweeping across the cosmos in an unstoppable wave of conquest until being finally checked by the other great powers at great cost to them. As matters stand, your House is one of several with permanent representatives in Her Majesty's Celestial Palace, and you are owed fealty by thousands of worlds and trillions of souls. Your personal vessel, the Whispered Reverence, has played host to Governors, Sages, and even, for a few heady hours, a Principal Bureaucrat. As fifteenth in line for the high seat, you are responsible for various organizing and administrative functions. Most notably, you are responsible for deciding where to commit House Amazigh's various arms contracts. The death of the Plaguesmith is a terrible blow to your family. Selling his creations has long been a source of tremendous wealth, as the Wend are typically beyond material concerns and therefore a perfect source of high-skill labor. With him gone, each battle and trade will cause your now limited supply of mundicidal superweapons to dwindle. That means you have two options. Option A, you use the tensions and conflicts present among those gathered to start a war, and then deploy your House's resources to the most dramatic possible effect. You figure that will keep the rest of the galaxy from trying anything until you can secure an arrangement with a different superweapon-loving Wend. Option B, you soothe the tensions and keep everything from getting out of hand. If there's no war on, then you can just hoard your collection and use the peacetime to find your new supplier. Of course, if a war starts not on your terms, that could leave your House on the back foot in a terminal way. You'll need to decide carefully whether war or peace is the safest course. ## Mechanics ### **Asset: [[Dragon's Hoard]]** You are a member of one of the Great Houses. Thousands of worlds across the galaxy owe fealty to your house, with trillions of people living and dying at your whim. Even the least powerful members of such institutions can expect to live thousands of years, and to exercise such privilege as can hardly be described by those who've never experienced it. You have access to two pieces of Relic-class equipment. You may use this equipment yourself or give it away (or sell it, trade it, etc.). - [[The Whispered Reverence]] is a starship crafted by a long-lost society of mechanical geniuses. Capable of achieving speeds faster than anything but the Empress Herself, this vessel provides safe escape from any danger, so long as it is within one light-second of its owner. If you are in danger, the ship will automatically deploy a capture pod and remove you to safety. Onboard security AIs prevent any harm from coming to the occupant, and automatically repel any intruder, from gods to sapient plagues. You are immune to physical harm and can only be killed in a [[Combat#Fleet|Fleet Combat Scenario]]. - [[Boomstick 2.0]] is a crass device, but you can't help enjoying its use. Resembling nothing so much as an ink pen with an evil vibe, Boomstick 2.0 is actually an advanced targeting device for a Dyson-sphere based superweapon. In any [[Combat#Global|Global]] or [[Combat#Fleet|Fleet]] Combat Scenarios, your side gains three advantages. There is one issue, however. Your Boomstick 2.0 is broken (the item is tagged *broken*). You'll need to find someone who can repair it before you're able to use it. ### **Lien: [[Yoked to Tradition|Yoked to Tradition]]** Great Houses don't bother with nonsense fantasies like "personal lives" or "individual identities." You exist to be a member of your House, and to serve that House's ambitions. While the high seat commands a great deal of power, not even they are above the dictates of the family at large. Your entire life is a balancing act, devoted to keeping as much of the family happy as possible without making anyone angry enough to be rid of you. Any time you have the opportunity to do something for the good of the house, regardless of the personal cost, you must do that thing. The only exception is when attempting a coup against another member of your own house, in which case you may inflict as much harm as necessary to secure your desired position. If you are publicly proven to have worked against your house's best interests, you will be summarily executed. ## Themes These themes are offered to help inform roleplay, but do not carry a mechanical effect. - Inherited Power and Nihilism - Why War Profiteers War Profiteer - Military-Industrial Complexes and the Peace Process