## Profile **Corporate Role: Acquisitions** What is a soul but currency with which to buy further power? It’s not like you didn’t know where you were going to end up at the end of all this anyway. Your family is a bloodline of warlocks and sorcerers that goes back to before the first Inquisition. You were taught how to summon and bind daemons and devils as a teenage apprentice might be taught any craft or skill, and your family would say you were quite the prodigy. A good thing too, because a contract signed seven generations before your birth means that your soul belongs to Eschaton Limited, and you don't like to imagine what they might have done with that soul if you didn't measure up. You might have ended up like your sibling, [[Conventions/PAX Unplugged/PAX 2024/Danced With the Devil/Pyrebane Academy/R Aeston|R Aeston]], a drunk disappointment relegated to Pyrebane Academy. You apprenticed for some time under [[Conventions/PAX Unplugged/PAX 2024/Danced With the Devil/Eschaton Ltd/P Harrald|P Harrald]], studying demonic contracts, but quickly moved beyond their limited teachings. With your mastery of all things Infernal, Eschaton has conquered several hell dimensions. While some might be bothered being bound for their entire lives as a corporate Warlock, you've found the summer palace in the Inferno to be more than sufficient payment for being 'forced' to do work that you already kind of enjoy. ## Ambition You are the keystone to Eschaton's grand design - the ritual to claim final ownership over creation can only be unleashed by your hands. It will be your responsibility to judge when enough supporters have been gathered and enough Karma seized to risk making your move. And it will be a risk - you know that the other visitors to the Casino will have their own rites in mind, and only one will be able to succeed. In an attempt to stack the deck in your favor, you've made one final adjustment to your own ritual: upon being performed, all of Eschaton's personal karma will be 'poisoned,' rendered unusable by any other faction. With this masterstroke, you are confident that you and yours will be triumphant. ## Claim Your role is acquisitions - Eschaton unleashes you whenever there is something they need so badly that they do not care what burns down in the process. **Whenever you engage in a conflict over a resource, whether you are able to claim it or not, you may claim a Karma from one player opposing you.** ## Wyrd You *hate* losing, and you hate being seen to lose even more. **Anytime someone publicly embarrasses or defies you, you must award them one Karma.**