## Profile Unlike your compatriots, you're not all that passionate about ferreting out people's secrets. In fact, it seems kind of rude to you. Admittedly, you're very good at finding the dark, hidden, grimy corners of the world, where all kinds of things go unnoticed, but that has nothing to do with some obsession with The Truth!(TM). Quite the opposite, in fact; those corners are the best place to stash things you'd rather not come to light. Like, say, undisclosed income, or an embarrassing yearbook photograph, or maybe, just spitballing here, the remains of your victims? *Sigh* Okay, yes. The reason you became so good at finding traces of the supernatural had nothing to do with a genuine interest. It turns out that when there are stories of a haunting or a roving beast, people are a lot more willing to overlook the unexplained deaths that happen as a result of your... little problem. You were mildly surprised when you figured out the Hidden World was *real*, but really, that just made the whole thing easier. You have become a world expert in locating the monsters of the world, able to detect the slightest traces left by the creatures that stalk the shadows and hunt humanity. ## Ambition It's no surprise that your abilities caused you to rise to the notice of the Twilight Cooperative; after all, you have the kind of expertise their members would give a hand for. You didn't see any harm in joining - you got some helpful leads from your fellow members, and were able to ensure they didn't peer too closely into your extracurricular activities. The arrangement has worked nicely for the last few years, and has even led to a couple of friendships, but thinking about the end of the world has left you in a contemplative mood. If everything is going to come to an end, this is probably your last opportunity to explain *your* side of things - especially if Twilight succeeds, and rips the band-aid off of the whole 'secret world.' Before the night is out, find someone willing to hear you out about this whole 'serial killer' business, and try to get them to see it your way. ## Claim From a couple of frank conversations that you've had, you understand that you can be rather intimidating. Personally, you don't really see it - every time you look in the mirror you see someone friendly and amiable, albeit just a little bit bloodthirsty - but you're never one to waste an advantage. **Any time you frighten or disconcert another player, you may claim a Karma from them.** ## Wyrd The idea of talking about yourself and your work is becoming strangely appealing to you at the end of all things, after a lifetime of secrecy and planning, but it does have you rather worried. Suppose whoever you talk to decides to reciprocate, telling you all sorts of details about their inner lives? The very thought makes you shudder - you don't *want* people baring their souls to you. This is supposed to be your chance to share *your* side of the story. **Any time a player shares a personal detail about themselves to you, you must award them a Karma.** *Facilitator Note: We have deliberately not specified a methodology or choice of victim for this character, leaving the story and motivation in player hands. In telling this character's story we encourage you to choose a methodology that is idiosyncratic or humorous, rather than gruesome or bigoted. As an example of potential choices of victim:* - *People who end text messages with ellipses* - *Drivers with absurdly bright headlights* - *People ordering pizza with pineapple*