## Profile
Whatever you do, don't look back. Don't look down. And most importantly, don't look up. The only thing is forward. Ever forward. Your tunnel vision will be your downfall, but it is also your salvation. And more importantly, it’s the price you pay for your work.
The past century has been the host to many atrocities, big and small, some of which were made by your own hands. You've brought about the fall of governments, the rising of tides, and the rhythms of war drums, all in pursuit of changing the world. You've killed friends and resurrected enemies, drunk from the deepest wells of sin and felt the gentle caress of hell against your cheek. All in the name of the game.
You've despaired of ever improving the world, of coming up with that grand plan to wipe clean all of humanity's sins and rid them of their evils, but you can still *change* the world.
## Ambition
The ritual your Unit has worked up would be the ultimate liberation of humanity. No longer would conspiracies like yours be able to succeed - *everyone* would weave their own conspiracies, learn to look for hidden motives and sniff out the deceptions binding them. With everyone trying to conquer the world in their own name (and their own way), it will become impossible for one person to rule over even a small group of people. There will be endless fighting, alliances and betrayals and defections, and in that fighting the world will find freedom. In short, this ritual is your salvation. You will do whatever it takes to make sure it succeeds.
## Claim
The "conscience" round was an innovation in firing squads - it turns out, most people, on average, will balk at shooting an unarmed man. Tell the soldiers that one of their rounds is a blank, so that they never know whether they are *actually* delivering a killing shot or not, and suddenly lots of thorny moral problems simply...fade away. In a room filled with people always stretching out the plan to one more layer, you're an expert in knowing when it's time to finally pull the trigger. **Anytime you convince a player to take a decisive action instead of waiting or plotting, you may claim a Karma from them.**
## Wyrd
You don't build plans, you execute them. The same way that a car driver's eyes glaze over when given a lesson on thermodynamics, you can't stand having the intricate details of a plan explained to you. Honestly, after a few years of doing this, every conspiracy starts to sound the same to you. **Any time a player walks you through their plan of action, you must award them a Karma.**