Goals:
1. Lead a group in a chant or song.
2. Convince people that you're psychic.
3. Find a way to harness whatever power is inside the temple.
You are Harbinger Khéya, the "Psychic Battlesinger." For tens of thousands of years, you have been the heart and soul of the [[Ebonwatch]] military. Every time a [[Light Vaults|Light Vault]] opens and some monster from a forgotten age spills out, you're the one singing battle cadences, composing hymns to the hum of superweapons. This importance has seen you kept alive far beyond the normal lifespan of even the wealthiest Ebonites. Only [[Merchant Baam]] is older among your people, and not by much. Your longevity, and your importance to your culture's ongoing survival, have led to persistent beliefs that you possess psychic or even miraculous powers. So long as you live, it is said, the spirit of your people cannot die.
There is more to you, though, than a mascot with a sense of rhythm. In fact, you're a bit of a fraud. Not about the battlesinger thing, that's all true. No, the truth is that you've always had a secret, passionate love of con artistry and petty scams. You're a fraud in the sense that you've convinced your Holding that the effect you have is a psychic power, rather than a skill you've been honing for longer than some of the languages you use to perform it in. You aren't sure why you started the lie, but you're not about to come clean after it won you a dozen or more wars. At this point, who even knows? Maybe you are psychic. (You aren't.)
You've come to the [[Council of Chains]] because you've never known [[Catka, Who Sees in Darkness]] to give bad advice, and she said your Holding should be here. You know that the Governor, and most of the others from Ebonwatch, are afraid of the power within the temple, whatever it may be. You're afraid too, but not so afraid that you aren't curious. Is it possible that whatever's inside this temple could give you the powers you've faked?
## Asset: [[Sing We of Rage]]
Yours are not the simple "left-right-left" cadences of drilling troops, nor the sweeping and self-loving arias of a military band, no. When you raise your voice, people die. Whenever someone listens to you sing, chant, or give a speech, they gain one advantage for use in their next [[Combat]]. If the character is a martial officer (Auxiliary, Harbinger, Operator, Knight, or Engineer), they gain two.
## Lien: [[Sing We of Ruin]]
The power to stir emotions is a terrible thing. When your voice brings millions of people to wroth and wakes the fury of a thousand generations, it can become hard to change the subject. Whenever you have a conversation about something other than war, you steadily grow more and more uncomfortable. After five minutes without discussion of violence in some form, you feel compelled to steer the conversation that direction. After ten, you walk away.