Goals:
1. Help someone solve a seemingly impossible problem.
2. Work with citizens from another Holding to craft technology from a wildly different scientific model.
3. Learn as much as you can about the temple and its contents to use in your designs.
You are Engineer DeMorgan, the "Master of Lateral Thinking." Your Dream is a place of endless gears and churning production, a clockwork universe. For more than a million years, you've studied the impossible within the Dream, and found ways to replicate it inside the bounds of reality. Whether it's a perpetual motion device (vacuum energy was a great workaround), a self-contained time loop, or a new kind of animal which cannot be mapped to any existing taxonomy, you delight in blurring the lines between Dream and reality, and have done for all the many, many years of your life.
There is more to you, though, than the herald of impossibility made real. The reason you've spent your long life stretching the boundaries of reality is because there's nothing, nothing at all, that you love more than novelty. Living on Karizmi is in some ways a curse for you, the Dream allows you to experience everything you imagine, instantly. You can only plumb the depths of your own understanding for so long before you hit bottom. You've found satisfaction trying (and often failing) to bring Dream concepts into reality, but what you'd *really* like is the chance to work with technology you simply don't understand at all, to once again feel those sensations of discovery and surprise, frustration and sudden glory.
You've come to the [[Council of Chains]] partially to hunt for [[Kari Who Spun the Dream]], who's been missing for some time now with evidence suggesting they were investigating this temple. You're also partially (or, if you're honest, mostly) because there are nine other Holdings coming, and that's nine chances for you to find a technological system you've never seen before. That, plus the possibility that the temple itself contains some kind of ancient or fantastical power? This is your greatest chance to find novelty in eons.
## Asset: [[Shop Gear]]
As an engineer, you always have the tools for the job. True, "the job" can be drawn from a breathtaking array of options, but that only makes it more important to be prepared. You can repair any broken item, given a few minutes time. Also, any time you participate in an [[Endeavor]], you may fulfill up to two resource requirements (Raw, Refined, or Fuel) without expenditure.
## Lien: [[Nobody Has Seven PhDs]]
Being a Holding Engineer is an impossible, thankless job. Not only are you expected to fix every device as soon as it breaks, if not before, but you're also expected to be conversant in a dozen wildly different technical disciplines and an expert in at least half as many. It's ridiculous. Any time you're asked a question you can't answer perfectly, you feel the need to give a long, detailed rant, regardless of convenience or interest.