Goals:
1. Teach artists and citizens of other Holdings about the wonders of the Dream.
2. Try to convince another Holding's Governor to swear Fealty to Karizmi.
3. Use the opening of the temple to hurt the [[Celestial Empire]] any way you can.
You are Nuncio Byron, "Dreaming the Galaxy Aright." That's not really a proper nickname, though it is an accurate one. Like all Karizmians, you've spent your long life -nearly three hundred thousand galactic years- mostly living in the Dream. You emerge occasionally, long enough to travel to a new Holding and convince them to join the Constellation of [[Karizmi]]. Whenever an individual becomes a citizen of Karizmi, they gain access to the Dream. When a Governor swears fealty to the Constellation, their entire population gains that same privilege, for the price of that Governor now answering to Jabr as their ultimate authority.
There is more to you, though, than the face of the Dream. Unlike perhaps any other Karizmian, you understand the true purpose of the Dream, and the reason [[Kari Who Spun the Dream]] was made a [[Wend]] -a punishment reserved for those traitors defeated by [[Celestial Empress|Her Majesty's]] own divine hand. The Dream is a place that She cannot access. Those within, so long as they do not emerge or communicate with the outside world, are hidden from Her forever. Every Holding, every person, who enters it enters a place beyond Her power, which is why Kari named it "the Dream."
You've come to the [[Council of Chains]] because Kari's personal Dream has been shattered. You don't know if it was the Empress Herself, the power inside this temple Kari was apparently investigating, or some other faction, but you know that they would have sent word if they could. You don't think they're dead. Wend flat-out cannot die. What worries you, however, is that Kari is no longer safely hidden away in their dream. If the Empress knows, She will be able to exert Her will and call the errant Wend back to heel. You must find some way to distract Her, to distract Her endless fleets and insidious bureaucracy. Maybe the temple will give you that chance.
## Asset: [[Give 'em Something to Talk About]]
Your specialty is in creating conversations. You make art which makes people talk. Whenever you want to steer an enemy toward collapse, or an ally toward salvation, you know just the tune to hum. When you perform or create art, or participate in an [[Endeavor]], any person who views or engages with the result gains one advantage for use in their next [[Combat]] or [[Negotiation]].
## Lien: [[Bound to the Brush]]
You cannot help but create. It's more than what you do, it's what you are. You are constantly doodling, humming, jotting down scraps of poetry or jokes. Whatever the form it takes, you must always be creating. If you go more than ten minutes without expressing yourself creatively, you become irritable and begin to steer conversations toward chaos and conflict.