Goals: 1. Convince someone to accept doubt on something they assumed was true. 2. Help someone work through their doubts to create something remarkable. 3. Try to create and stir doubt about what's in the temple and what should be done. You are Patron Carrington, the "Philosopher in Doubt." You're pretty sure that was supposed to be the "Philosopher *of* Doubt," but who could say for sure? Your little joke. No, the nickname is perfectly fine. If it creates some confusion about what you do, all the better. You've spent all of your illustrious career, more than forty thousand years, traveling from place to place and carrying doubt with you like a precious gift. Not only in terms of your own philosophy, but also in terms of the art and artists you support in your official capacity. Where there is culture, you find and nurture its counter-culture. This isn't a contrarian streak, or at least, not only that, but a genuine belief that people are better when they allow themselves to doubt. There is more to you, though, than an advocate for Sartre's devil. Of all [[Sha the Disciple|Sha the Disciple's]] teachings, there is one you love most: Doubt Digs Wells. Appropriately, all of her students take different things from that teaching, but you've always held it to mean that only those who worry about whether there's going to be enough water take the time to stockpile extra water. When you inspire someone to feel doubt, it isn't because you hope to change their mind. In fact, it's often the opposite. You're hoping they'll consider those doubts and come out stronger, wiser, and more confident. You've come to the [[Council of Chains]] because any time you get ten Holdings in one place, you're sure to have a lot of people who think they already know everything. Against such an opportunity, you can't imagine being anywhere else. You want to teach Sha's lesson to as many people as possible. The temple supposedly holds some ancient wonder, but all you care about is this opportunity to give others holy doubt. ## Asset: [[Supporting the Arts]] Yours is a strange job. You're not an artist, certainly not any kind of salesperson or, perish the thought, an economist. No, you give artists, inventors, philosophers, and all those other bright sparks who light the galaxy the support they need to keep shining bright. If you support an [[Endeavor]] led by a Governor, you add one advantage to the total. If you support an Endeavor led by an Artisan, you instead add three. ## Lien: [[Qui Bono]] When you pay an artist, how do you measure the return on investment? Feelings-per-credit? The delta in inspiration frequency? There's no easy way of saying who, besides the no-longer-starving artist, benefits from your work. You have the ability to make things possible, but no real knowledge or ability to guide events toward a particular goal. When you participate in an [[Endeavor]], you are not able to participate in the planning stage.