## Statistics Galactic Age: ~98,100 Subjective Age: 8,090 Homeworld: The Fleet of the Final Miracle Home Sector: Shattered Harmony Affinity Groups: - [[Past Projects/The Plague Lords/Affinity Groups/War Dogs]] - The Sundering of Harmony (Regretful) - Curing the Plague (For Sale) - [[Past Projects/The Plague Lords/Affinity Groups/Agents]] - Battles & Conflicts You are the famous Admiral Bomilcar, architect of [[The Sundering of Harmony]] and Grand Admiral of [[House Orman]] for more than fifty thousand years. You demonstrated your military genius by launching a thousand-target strike across the entire sector simultaneously, then kept proving it by wiping out every single faction that formed against you. Unfortunately, you've grown deeply dissatisfied with this war despite your successes. The problem is that it was just *too easy*. Instead of rallying together and forming a coherent enemy, your strategy of striking at a thousand different targets simultaneously resulted in an entire sector turning on itself. You mopped up a few dozen large-ish enemies, and since then there's been no battle worthy of the name. As the years dragged on, this grew more and more wearying until you finally left the war and struck out on your own. An honor fleet of a few hundred thousand followed you, and since then you've been looking for a way to make peace with breaking a twelfth of the galaxy. You want to redeem yourself. There are many who admire you, and many who consider you a great figure of history. Privately, you tend to think of yourself as the biggest fish in a small pond, one who only recently realized how limited their space really is. In that context, you regard your Sundering of Harmony as little more than an act of galaxy-scale bullying. For thousands of years now, you've taken your own path in search of a war worth fighting. You've done a bit of mercenary work, though nothing you'd consider serious. What you need more than anything else is an unambiguously *good* war to which you can commit yourself. In your search for such wars, you've also developed a knack for finding out about conflict. You may not have done much merc work, but you've developed a thriving little information brokerage, passing along intelligence to as many people as possible to ensure no one can ever use your strategy on that scale again. You've come to the [[Plague Council]] in hopes that you'll find your war. If you can convince them to unify the Sector against Orman and put you in charge of the war, that would be ideal. Failing that, any opportunity to lead forces on a grand stage will do, so long as it's for something you believe worthy. ## Goals 1. Ensure that no one can launch another surprise war by spreading information about any potential conflicts or incipient battles. 2. Find a way to feel redeemed after your service of [[House Orman]] in [[The Sundering of Harmony]]. 3. Convince the Myriadic Council to declare House Orman an enemy of the [[Celestial Empire]]. ## Character Notes - This character is one of the most significant figures in [[The Sundering of Harmony]]. They led High Seat Oro and Operator Signus in the earliest days of the war, and were a key strategist behind the thousand-point attack which initiated the Sundering. Over the hundred thousand or so years of their life, Bomilcar has come to regret their work. It isn't that they regret being the mastermind of a Sector-spanning war, but that they regret the faction they served in doing so. Now, they're all but openly looking for an army to lead against their former allies [[House Orman]]. Will Bomilcar redeem their service through further war, or is there a better path? - Bomilcar is generally regarded as a military genius, and has the potential to act as the nexus of a terribly powerful force. If the Myriadic Council were to order the creation of a Sectoral military, you'd be the prime candidate to lead it. Will Bomilcar translate this military fame into political power? - This character is connected to several powerful and influential figures; a High Seat, a Sapient Plague, and a religious leader. What about them has attracted such significant attention? Is it just the military expertise, or something more? ## Connections 1. [[High Seat Oro]] 1. "Dangerous. Dangerous in combat. Dangerously idealistic. Dangerous." 2. The High Seat of House Oro is easily the most powerful individual you've ever personally encountered. You first led a fleet at their behest not long after being named Admiral of the First Miracle, an accomplishment you won at the impossibly young age of 94. For millennia, you would lead the fleet for a few centuries at a time, then enter near-light speed travel to the next theatre of war, returning to non-relativistic frames thousands of galactic years later. At each theater, you would strategize with the other Admirals (all long-since dead) on how best to deploy Oro and their infamously deadly warship *Raindrop*. Then it was up to you to deliver that strategy in a way that the High Seat would accept. If you'd pissed them off even once, they would have been completely within their rights to kill you and every person you'd ever loved. Strangely, this tense interaction grew over time into something not unlike friendship. When eventually it occurred to the High Seat that your "casual suggestions" had in fact been marching orders, they chose not to kill you and instead asked you for tutoring. Over the hundred thousand galactic years since, you've seen them often and gotten to know each other well. Their belief that House Orman's war was too one-sided and unchallenging stuck with you, and it formed the core of your now burgeoning dislike of their House as a whole. As you grow to dislike House Orman and its works, does your friendship with one of its greatest scions survive? 2. [[Hivemother]] 1. "A gardener in a war, finally putting the lie to that stupid old phrase." 2. You're not naive. By certain standards, you may be young, but you pride yourself on only ever needing to learn a lesson once. A hundred thousand years ago, you were so proud to be the youngest Admiral in fleet history that the question of morality simply didn't occur. You strategized on behalf of [[House Orman]], providing them with the tools they needed to break an entire Sector. It wasn't until around sixty thousand years into the war, when you met the powerful and mysterious [[Sapient Plagues|Sapient Plague]] known as the Hivemother, that you first considered the possibility you may have been part of something deeply evil. Not just part, but the guiding intellect which made it all possible. Over the last forty millennia, you've met with the Hivemother a few times, always coming away with a bit of a new perspective. The conversations are never as simple as you just getting advice. Instead, the ancient creature simply chats with you like a concerned grandmother, shooing you toward wisdom almost against your will. Now, with so much of the galaxy at war with the Sapient Plagues, you're in a difficult spot. If the Myriadic Council were to appoint you Admiral over the force fighting the Plagues, there's no mechanism allowing you to refuse. The Hivemother helped you become the person you are today, but will the machinations of fate leave you enemies nonetheless? 3. [[Holy Reflection]] 1. "Holy? Maybe. But they reflect what they choose to reflect, nothing more and nothing less." 2. You respect the Holy Reflection, but you've seen a few too many Voidsinger civil wars to trust any claim to spiritual authority. Given the sheer bloodshed and violence needed to advance even in the middling ranks, you suspect that this religious figure is secretly much more dangerous than they seem. That's concerning, because they *seem* extremely dangerous already. Their control over the galaxy's largest and most influential religion gives them immense power, even before accounting for the many crusading armies under their purview. You've known the Holy Reflection for most of your life, eighty thousand galactic years or so. Given your significant authority over [[House Orman|House Orman's]] military, the Reflection introduced themself to you early on. You've met often over the years, usually to share a drink and debate bits of philosophy. You enjoy the conversations, and the incidental intelligence you're able to swap back and forth, though you never let yourself forget just how dangerous this person really is. Will your friendly source turn into a genuine ally, or will the twists of war see you on opposing sides? 4. [[Operator Signus]] 1. "Single-mindedness is a highly desirable trait in a soldier. Signus is a very good soldier." 2. Among your many early successes as an Admiral was hiring the then-unheard of mercenary Signus. You were impressed with how much damage they did using a second-rate mech suit, and gave them a significant upgrade. Signus proceeded to spend the next thirty thousand galactic years wiping the floor with some of the galaxy's most famed duelists. They weren't as effective at destroying entire fleets as Oro, but when it came to putting down a powerful individual you've never seen anyone better. You enjoyed Signus' company, even if they were a bit on the "blunt instrument" side. Unfortunately, the Operator has spent the seventy thousand years since fighting for every side *but* yours. They did a tremendous amount of damage to House Orman's forces, striking an outpost of friendly Voidsingers a few short centuries after their contract ended, which left you more than a bit annoyed. As the eons crept by, however, your irritation has faded. Eventually, you were forced to admit to yourself that war is Signus' natural habitat, and their loyalty will only ever be to battle itself. It's been nearly seventy thousand years since you last saw each other. Will you find yourself allying with the mech suit-obsessed Operator, or will they prove once again to be more risk than reward? ## Mechanics **Asset:** [[Total Encirclement]] You are an Admiral, commander of drone, soldier, and fleet alike. You are able to participate in any [[Combat|Combat]] and may allow any number of other characters to participate in that conflict on your side. If your opponent is not able to engage you in the declared combat scenario, you get to dictate the outcome subject to your advantage total and any adjudication by the Facilitator(s). (e.g., if an enemy is unable to engage in Fleet Combat, you may automatically inflict the [[Blockade]] Lien, assuming you have at least 3 advantages). **Lien:** [[Academy Pals]] You don't become an Admiral without taking at least a temporary detour through politics. Luckily, like most officers who make it to such heights, you graduated from a Fleet Academy with a ready-made network of friends and favors. Unluckily, being a member of that network obliges you in turn. Any time a character with a military title ([[Auxiliary]], [[Harbinger]], [[Operator]], [[Knight]], or [[Admiral]]) asks you for help, whether it's information or actual assistance, you must provide that help unless that character reports to you or you are actively at war with them. If you fail to provide this assistance, you are unable to contribute advantages to the next [[Combat|Combat]] in which you are a participant (You may still use your [[Total Encirclement]] Asset to allow characters to participate).