#### History
You find mystery every where and every when you look. You've collected as many hobbies as you have unanswered questions, and the agency has issued you three red cards, indicating that you'll be quietly discharged if you bring back another unidentified flying monster in place of evidence, photographs, or samples. The agency hired you because you have a forgettable face and a willingness to go where they send you. It's why they keep you on despite the many missteps on your path so far.
They've assigned you to [[A. Conifer (Agent)]], someone that you've worked with before. You're sure that you've seen them smile at least one time, though never at you. You like working with them because they've got a good eye for a false lead (you have no idea how they do it) and a good nose for fun (just like you!), and honestly, you make a good team - you're certain that with their help, you can sniff out the reason the agency sent you to this small provincial town... and while you're here, you might just take the time to pick up a new skill, or meet someone who remembers your name for more than a few hours at a time.
You've already gotten an invite to the big Christmas party that the mayor ([[H. Fezziwig (Mayor)]]) throws every year, and you have heard rumors that everyone in this small town is family - something that you've never had a chance to experience. Surely one of them will be able to point you to where you can find proof of magic, and maybe you'll finally get that recognition you've been craving.
#### Questions
How hard is it to believe in magic?
What have you missed out on in life?
Is it better to be good at your job or to let magic be mysterious?
#### Opportunities
Figure out which character isn't who they seem.
Get adopted by a family
Try to prevent [[A. Conifer (Agent)]] from being too aggressive.
Embody the sense of 'the sunshine one,' and be friendly with people, especially if you think they're an imposter